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how we trebled our outdoor education business with just one lesson plan

How We Trebled Our Outdoor Education Business With Just One Lesson Plan

the ultimate lesson plan for getting kids off screen and outdoors

We went from struggling to fill our events to selling out within 24 hours, all due to this one kick-ass lesson plan that left kids desperate for more! This lesson plan allowed us to grow our business, reach new audiences and increase our income. In this short case study we’re going to show you exactly what we did and why kids addicted to video games were choosing instead to unplug and come on our outdoor activity days.

The lesson plan is called Wildcraft Adventure™ and we’ll explain exactly what that is later, but first let’s take a look at the amazing response that it got from parents.46,000 reach on Facebook

wildcraft facebook comments

When we first posted our Wildcraft Adventure™ event on facebook we reached 46,957 people, without spending a penny on advertising. Using this lesson plan, just one event got us 2,446 responses and 578 total ticket clicks on the event page!

Over the next few events running this lesson plan we continued to get impressive figures for audience engagement. Combining these with our first event we’d generated over 4,000 new leads on facebook, again without spending a single penny.

wildcraft facebook statistics

wildcraft facebook statistics

In fact, we did even better than this a few weeks later, the same event, using this lesson plan, at a different venue reached over 200,000 people organically on facebook! Again, no money was spent on advertising. Parents were advertising our events for us through word of mouth.

wildcraft mailchimp subscribersWe also got free coverage in the national press from The Week magazine and Wales Online and the best thing is, their journalists contacted us!

With all the interest that this lesson plan generated we grew our mailing list by over 40% in just a few days! Parents didn’t want to miss out on future announcements for Wildcraft Adventures™.

Also, not only were more people subscribing to our newsletter to hear about future events but we were also smashing the industry average ‘open rate’ for newsletters. In the education industry, the average percentage for subscribers opening an email from a service provider is 17.34%. With the success of Wildcraft we were getting a massive 68.18% open rate! That’s impressive by any standard.

wildcraft mailchimp open rate

On top of all that we increased ‘likes’ on our facebook page by more than 34% over the period we announced Wildcraft.

wildcraft facebook likesSource: facebook insights, 1st Dec 15 – 1st Feb 16

As a business, positive word of mouth is the most powerful advertising you’ll ever have. Hundreds of parents shared our events, invited their friends and spread the word for us. This of course, hugely increased the reach of our business and raised awareness for Woodland Classroom and all the other services we offer.

THE LESSON PLAN THAT MADE THIS POSSIBLE

Hopefully by now we have your attention so we’d like to take this chance to introduce ourselves and give you a bit of background as we’re sure you’re wondering how we got to this point.

forest school mentorsWe’re James & Lea and between us we run our own outdoor education business in Wales, UK called Woodland Classroom. We work with parents, schools and organisations to engage children in the outdoors. We’re passionate about getting kids connecting with nature and having positive experiences through creative play.

It was spring 2015 and we were sat planning our summer programme of events, struggling for new ideas and wondering how many activity days we could realistically fill.

We already had a core audience of parents and kids who were on board for the types of regular activities we provided; bushcraft clubs, forest school sessions, wild play and outdoor pursuits. But we knew that there were so many more families who were not engaging with our business, in short we wanted our business to grow. To do that we needed a way to reach all those parents who were struggling to get their kids interested in what we had to offer. These are the kids who would rather be on their consoles than playing in the woods. That’s where this lesson plan came in, but we couldn’t predict the huge response that it would receive.

“Today’s children are spending an average of seven hours a day on entertainment media, including televisions, computers, phones and other electronic devices.” American Academy of Pediatrics

Like so many teachers and activity leaders in the outdoor education industry we’d read Richard Louv’s eye-opening book Last Child in the Woods which warns of the rise of ‘nature deficit disorder’ in today’s children. Parents were telling us that they faced an uphill struggle, as there’s such an addictive quality to video games that restricting screen time can cause big arguments in the family home. The more parents we spoke with, the more we heard about this recurring problem.

All this lead to one question; “For those kids who are spending too much time glued to their screens and have little interest in getting out into nature, how do we engage them in a way so that they choose to go outside?” the answer suddenly hit us… “Simple, we take their video games outdoors!”

Let’s be clear, this didn’t mean that kids would be sat on their tablets, playing on-screen games in the woods with us. Our idea was to take their favourite video games and transform them into outdoor adventures that would also have them learning about the natural world without even realizing it.

So, we did A LOT of research. We watched and spoke with children playing video games, identified the most popular titles, then picked out the common themes and features in those games. One game that stood out particularly was Minecraft, which we’re sure needs no introduction. Since being launched it’s sold over 100 million copies. Having ranked it the 6th best video game of all time, Time magazine said of Minecraft; Has there ever been a game as impactful as this one?” Not only is it hugely popular with children but it was also perfect as a basis for creating outdoor adventures. Rather than try and compete against the video games, we decided we needed to harness their popularity.

It was Autumn 2015 we unveiled Wildcraft Adventure™ to the world and the response was incredible! At time of writing, we have sold out EVERY Wildcraft event we have run.

wildcraft facebook comments 2

The tickets for our first events sold out in less than 24 hours and we then spent 3 days answering the phone every 5 minutes to tell potential customers that we were sorry but tickets had all gone. Talk about demand outstripping supply. We didn’t waste these new leads though. Because of all the interest in Wildcraft Adventure™ we were able to rapidly grow our email list almost overnight. We knew we had definitely hit on something.

Facebook comments - wildcraft mailing list

Throughout 2016 we ran as many Wildcraft Adventures™ as we could fit in, around our outdoor after-school clubs and other Forest School events. At the time of writing we’ve hosted 46 of these events across Wales, reaching 860 children. That’s a massive 5,160 hours of outdoor playtime for kids, when they might otherwise have been indoors playing video games. We’ve got many more planned for the future too.

WHY IT WORKS!

Our Wildcraft lesson plans have been such a huge success because they provide a solution to the problem that many parents are having, the daily struggle to get their kids away from their tablets, iPads and consoles to spend more time outdoors.

“What an amazing experience for my son. Like many parents I worry about the time he spends on electronic games and the fact that I have to beg and bribe to get him outdoors. Not so with this genius idea to use popular computer games to tempt him into activities that I knew he would love if he would only give them a chance. When asked if he wanted to go again, my son’s reply was “no, Mum. I HAVE to go again.” Emily Carne (parent)

“I haven’t seen my son (10 yrs old) so animated in a long time. He talked about his experience for two hours solid and now is designing his own ‘real minecraft’ in a book ready to go out in the woods to do it with his friends. I cannot recommend it enough, it’s back to when I was young and no computer games existed, but it’s pure genius to use video games as a basis to start from, the children are already hooked before they even start! Brilliant!” Suki Morys (parent)

“Such a fantastic antidote to the ever increasing creep of the screen.” Hannah Cutler (parent)

AN ON-GOING SUCCESS

We’ve had 100% positive feedback from kids and parents and it’s really put our business on the map. We also found that kids who had been on our Wildcraft Adventure™ were then booking onto our other events. Going forward, we have a larger pool of returning kids and we’re building great long-term relationships with parents who trust our brand.

wildcraft facebook reviews

“Ryan had a fabulous day. He got home and immediately wanted to build a den and a fire. Before coming I had tried to get him to join in a forest school day but he said ‘it wasn’t his thing’. However ‘would you like to go on a Minecraft style bushcraft day?’ And he couldn’t sign up fast enough, he was so excited he couldn’t sleep the night before and you certainly didn’t disappoint on the day.” Jacky John (parent)

“My two had a great time at the Minecraft Bushcraft day, so nice to see them turning off the video game and getting some fresh air and fun! Great, great day, they would go again in a heartbeat!” Laura Murphy (parent)

wildcraft Facebook reviews 2

We have had children returning 4, even 5 times to the same event and Wildcraft is also proving to be a great gateway activity for kids who are new to the world of outdoor pursuits.

“They haven’t stopped asking can they come again. They were so inspired that they will be joining a local bushcraft group.” Lisa-Mare Hayes (parent)

The success of Wildcraft enabled us to both quit our part-time jobs to realize our dream of running Woodland Classroom full-time. We have been able to follow our passions, make a living from them and have now booked a month-long honeymoon in beautiful Thailand.

The next step in our story was creating Wildcraft Adventure™ as a digital lesson plan that we could make available to other activity leader and teachers to run at their own venues. It’s a growing community of outdoor education centres, summer camps, schools, holiday clubs and freelancers who have been sharing in the success of the game. Let’s hear from some of them…

“We’re really excited about the Wildcraft Adventure… I was really inspired by what you guys are doing. We’re looking for ways to get our kids out of the classroom, playing together.  Your game gives us the perfect vehicle for mixed-age, cooperative, outdoor fun.” Brenda Sutter, Laurel Tree Charter School, California U.S.

“We are FULLY BOOKED for both our Wildcraft events and are very much looking forward to it!” Helena Louise Broadbent, Forest Explorers, England

“Wow! What a full on, wild and adventurous day for our kids AND leaders in the woods. Learning new skills, making friends, exploring, building, crafting, cooking and getting muddy… THIS is what real gaming is all about! Really glad we used the pack as it has saved us so much lesson planning and resource time and it is something we will go back to using all year. Good value for money.” Holly James, KidsGroWild, Scotland

“Wildcraft Adventure is a great way to get children away from the screen and in to the natural environment. The children were fully immersed in the game… They loved every minute of it!” Jackie Meager, OutLET Play Resource, Scotland

As a gateway to the world of Wildcraft Adventure™ we have created a special, simplified and fast-paced version of the full game called Wildcraft: Mini Game, which can be played over just a couple of hours. Anyone can run the game, no special training is required and everything you need to know to run this lesson plan is included in the package.

“I have been endeavouring to incorporate more outdoor education activities into my classroom in the last few years. I just purchased your Wildcraft game…what a great idea. I am going to save it for an end of the year celebration activity so that the kids can use all of their newly acquired bushcraft skills. Thank-you for sharing your expertise and passions with the outside world…this teacher across the pond certainly appreciates it.” Susan Brown, Teacher (Grade 3), Canada.

wildcraft mini game sales picture

If you want to try Wildcraft Adventure™ for yourself then click the link below to check out our Wildcraft: Mini Game. We think you’ll love it.

YES, I WANT THIS WILDCRAFT LESSON PLAN

If you want to find out more about Wildcraft Adventure™ you can check out the video below.

YES, I WANT TO FIND OUT MORE ABOUT WILDCRAFT ADVENTURE PACKS

forest school in juno magazine

We’re in JUNO Magazine!

We’re thrilled to have been featured in the latest issue of JUNO magazine, talking about the success of our Wildcraft Adventures and the benefits of outdoor learning for children. JUNO aims to promote a natural approach to family life. Our article “Into The Woods” explains how we persuaded children to turn off their screen and come outdoors.

You can also read about us elsewhere in the magazine as we tell our story of hosting Woodland Walks at Underneath the Stars Festival in Yorkshire. The magazine has a whole feature on upcoming festivals in the UK which are family friendly and eco-minded.

There’s also a great piece by Danny English from Communitree where he explains how a connection to nature is key to the health and wellbeing of children. In fact, the magazine if full of good stuff to be honest.

JUNO is a natural parenting magazine that inspires and supports families through its range of features, columns and artwork. Established in 2003, it is published six times a year, in February, April, June, August, October and December. The editorial is broad, covering all aspects of family life for all ages. JUNO is loved by many readers for its articles that share personal experiences and reflections, and for the beautiful and striking images and illustrations from a range of artists.

JUNO offers fresh perspectives in this fast-paced technological world, creating a non-judgemental community for those who are keen to follow “a natural approach to family life”. There are columns on home-education, empowered birth, teens and nutrition; interviews, craft and recipe ideas and a mix of features that can help readers make informed choices as they journey through the challenges of parenting.

JUNO issue 48 front coverJUNO is available through WH Smiths, independent retailers, online at www.junomagazine.com and as a digital edition.

You can read the issue on iTunes too, right HERE

You can also grab this issue of JUNO at Exact Editions HERE

All subscribers receive free access to the full back catalogue of issues in digital format.

Thanks to Saffia and the team at JUNO for working with us and for making us look good 🙂

If you want to find out more about our Wildcraft Adventures as seen in the article, then just follow THIS LINK

Lea

as featured in juno magazine

unplug & play

Autism & Wildcraft Adventure – How Gamer Kids Chose to Unplug & Play Outdoors Without Argument

Something quite unexpected happened when I started hosting our outdoor activity events for kids. We started getting an increasing number of enquiries and bookings by parents whose children were on the autistic spectrum. The event that caused this unexpected but welcome interest was our Wildcraft Adventures. I wanted to find out why this was happening.

children are at risk from too much screen time

Children today live in a world where screen based technology and instant information is everywhere, it makes me feel quite old sometimes. The lure of video games is getting so strong with young people today that some writers are referring to this as the new drug of the 21st Century. Listening to parents talk about the battles they have with their children when trying to reduce their screen time it reminds me more of a heroin addiction rather than a popular game enjoyed by young people.

“Kids love the shiny tech as much as the rest of us. The ubiquity and pervasiveness of screens across every aspect of our lives has happened with astonishing speed with limited disconnect anymore between on and offline. This is voted as the number one barrier to kids playing out across the whole network from parents to organisations. How can we make sure we’re aware of our screen time and we find balance by making time for WildTime, offline, outside, liking other stuff like plants, trees, the sun, the rain and all the cool creatures?  How do we help them navigate all this technology?” Project Wild Thing

No wonder children love video games so much, they can transport you to another world and you are constantly rewarded for your efforts. As adults and parents it’s our responsibility to help our children strike a balance between technology which is (quite understandably) attractive and the real world of social interactions and nature. I think one way we can do this is through inspiration. Igniting the natural urge to play in every child’s mind. That is how Wildcraft Adventure™ came about, but more on that later.

I’ve spoken with a few parents about their experiences managing their children’s screen time. I was shocked to learn of one parent who threatened to turn off the WI-FI as a consequence of some behaviour only to become frightened that her 15-year-old son would physically attack her. I was also surprised by one mother who was shocked to see her 10 year old son had wet himself while playing Minecraft on his iPad for the first time.

The first child mentioned above is dyspraxic and the second child (it is thought) has autistic spectrum disorder. These two children have learning differences and I believe that they are prone to get ‘hooked’ on popular computer games like Minecraft and Terraria, but so do many other children without learning differences. I really wanted to explore why.

minecraft official logo

Minecraft is a worldwide phenomenon. Having sold countless copies. It’s a game that children with ASD seem particularly attracted to.

Something about the format of video games really engages kids in the make believe world of computer games. Children rarely take complete responsibility for their actions and there’s usually an adult keeping their little worlds moving along. Kids have so little control in their real lives and decisions get made for them all the time. So, to be given the power to build a world that is totally of your own design, where all decisions are made by the child, their own preferences and choices, must be such a refreshing change and escape for them, no wonder they find it hard to come back to reality. Is this the big attraction of non-competitive, world building video games like Minecraft?

In our outdoor education business, my partner and I created an outdoor adventure game called Wildcraft Adventure™, which is based on popular video games, using lots of common themes that feature in kids favourite games. It has been a huge success with almost 100% positive feedback from kids and parents. We have also had some amazing feedback from children on the spectrum and their parents. These particular children normally find interacting in teams really difficult.

In our Wildcraft Adventure™ game the children get split into teams (known as ‘clans’) and they compete for points in a variety of outdoor challenges. The clan with the most XP (a common gaming term referring to experience points) wins the game. Thought the emphasis is definitely not on this competitive element, but more on teamwork and shared play.

Wildcraft Adventure - characters

We have been told by many parents that anything competitive can be a challenge for their child who has ASD but this has rarely been a problem in the Wildcraft Adventure game. There is not a prize for winning and the game is about collecting resources and completing challenges which earn you XP. The emphasis is on earning XP rather than winning the game, the gaining of experience and new skills. The game suits children who are competitive and non-competitive. While some children will focus on finding the most precious and well-hidden resource to earn them the maximum amount of XP, the other children will focus on creating a space that uses the imagination, like building a vegetable garden, which will also earn them XP but is less about competition and more about creativity. Each style of play is rewarded and rewarding in itself. If there are two different types of children in the same clan then they can go their separate ways without getting into conflict with one another. Each team member can pick and choose their own preference of play within the game, this helps group cohesion.

One session that we ran was for a Home Education group of 20 children with 6 parents attending also. There were both high and low functioning children with ASD. Within the group one child had been taken out of school because of anxiety, another child with cancer, another child who didn’t speak any English and also a child who had just moved to Britain from the USA and didn’t know anyone in this country.

The day went extremely well and we had some great feedback off the parents. One of the children with ASD managed to stay for the whole day when normally he goes home after just half a day, his Mum was so pleased. At the point he did get upset, he was given an iPad to calm him down in which he played Minecraft but every so often he would engage again with the game and was mostly settled in the woods for the whole day.

All the children had fun and engaged with the game. There were a couple of melt downs but parents were there to help calm the child and they resumed play quickly and without incident.

What struck me was that the children all spoke a common language, the video game language, so there was common ground for everyone to understand, which even crossed real-life language barriers. Whatever the need of the child, there was an understanding of the concept of the game, but instead of sat indoors stuck to a computer screen they were outside getting fresh air, exercise, socialising and learning new skills.

UPDATE (Jan 2018): Having had such a hugely positive response from parents of children with ASD to Wildcraft we have since developed the ASD Friendly version of the game which uses specially created  game componenets presented as a social-story rather than reams of text. The children love it and this has also proved to work well for children with other learning diffrences including dyslexia.

lea wakeman - outdoor educator

Our Wildcraft Adventure days (which have been such a hit with video gaming kids) have now been transformed into a shorter, simpler, fast-paced outdoor game that anyone can run with a group of kids. It’s called the Wildcraft: Mini Game and it’s available from our website.

You can find out more by following the link below.

Thanks for reading,

Lea

Lea Wakeman is an outdoor activity leader and founder of Woodland Classroom, based in the UK. She is also a qualified Counsellor and has worked as a Mental Health Mentor.

CHECK OUT THE WILDCRAFT MINI GAME

wildcraft adventure in wales online

WILDCRAFT – MAKES THE HEADLINES

Our Wildcraft Adventure has caught the attention of the biggest national news website in Wales. We’d been looking for a way to engage young people in activities in nature, particularly those kids that might not be attracted to a traditional Forest School activity day.  Computer games are, of course, hugely popular with so many children and our Wildcraft Adventure uses this popularity to get these kids interested in a day in the woods. Parents understand the benefits of outdoor play and know that being out in nature is good for the body and soul.  Ultimately, we’ve been able to reach more people with this important message and we hope that the kids who attend our events are inspired to keep playing outdoors by continuing their adventures in their own backwoods.

It was great to get the call from a journalist at Wales Online wanting to hear all about our adventure days. She reckoned it was, “quite possibly the most fun you could ever have in a forest.” Lets face it, once the kids are outside their own creative minds takes hold and they’re off, in a world of imagination and natural play, taking in fresh air and getting exercise, whilst Mum and Dad get the satisfaction that their kids are getting some of that quality outdoor time they enjoyed back when they were children themselves.

READ THE FULL ARTICLE AS FEATURED IN WALES ONLINE  HERE

wales online logo

 

Wildcraft Adventure

The “REAL” Minecraft

Using the computer game itself to get the kids off the screen and outdoors!steve

At Woodland Classroom we decided to do something a little different with our Forest School sessions and meet the kids on their level.
James was inspired by a brilliant book he has been reading “Coyotes Guide to Connecting with Nature’ where he read about taking what is popular with young people at that current time and transforming it into an outdoor activity. Well that was easy as Minecraft has taken the world by storm, it is hugely popular amongst children of lots of different ages and is easily transferable to the outdoors.
The game itself involves building your own world using blocks, there are tasks to complete like building a shelter and a fire before nightfall, this will keep the creepers away.
You can mine for rocks and minerals, you can make or craft things that help your survival, this is done by following a ‘recipe’ or a list of things needed to create your item.
Any way I’m sure all you parents out there already know this and much more as kids seem to be absolutely enthralled by this game.
With this popularity also comes concern about the amount of time the children are spending on the computer when they could be outside in the fresh air, getting exercise, interacting with others and developing lots of social and emotional skills.
So we launched our first date at Denmark Farm, Lampeter, during the school holidays, it was booked up within four hours of putting it on facebook, so we set another date, this too booked up straight away.
We spent the first few weeks of summer doing our research about Minecraft, talking to children and reading Minecraft magazines and watching it being played.
We came up with a lesson plan for a day of Minecraft activities and got crafting ourselves, we made wooden chests, green cloaks for the creepers and painted stones for iron ore and emeralds.
On the 17th Aug we ran our first Minecraft day, we had a great time, it all went very well and the kids loved it!
The second day also went well, we even had children travel up from Swansea to attend our day.

Here are the children at the end of day one:day1wholegroup

Some children who attended were known to us because they attend our weekly club ‘Young Rangers’ and a few had never played Minecraft before but this did not matter, it was totally inclusive to non-Minecraft fans also.

Some of the skills developed through these activities were communication and negotiating skills, each team had to delegate jobs to the team members and they could trade items with other teams. There was also a huge emphasis on team work.

Here is Briar trading an iron ore with another team.briartrading

Some other skills involved using numbers as each precious stone was worth so many points, they had to work out whether trade was worth it to them or not.

There were many other skills being developed as the activities took place and as always we encouraged their learning about nature itself, we dropped lots of small lessons into the mix about wildlife and allowed time for free play within the boundaries of the game and as always we allow choice in our activities. There was no pressure on any of the children to complete all the tasks, they did which activities they preferred and there was a sense of them being in charge of their own play and experience, we just provided the platform.tradingtable

We are now planning on running four days at Aberystwyth over the October half term and the response has been incredible! We are in talks about more dates to accommodate all the interest.
We are also working on a published version of our lesson plan so people can use our ideas to run their own events so watch this space!
Thank you to everyone for the amazing support we have had.

day2wholegroup

Thanks again and watch out for those creepers!onegreencreeper

 

 

 

 

 

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